Getting Started
Get Blueprint Health Analyzer installed and run your first scan in under 5 minutes.
Requirements
- Unreal Engine 5.4, 5.5, 5.6, or 5.7
- Windows editor (macOS support planned)
Installation
From Fab Marketplace
- Purchase Blueprint Health Analyzer on the Fab Marketplace
- In the Epic Games Launcher, go to your Library
- Find Blueprint Health Analyzer and click “Install to Engine”
- Select your engine version
Manual Installation
- Download the plugin ZIP
- Extract to your project’s
Plugins/folder:YourProject/ └── Plugins/ └── BlueprintHealthAnalyzer/ ├── BlueprintHealthAnalyzer.uplugin └── ... - Restart the editor
Your First Scan
- Open your project in Unreal Editor
- Go to Window → Blueprint Health Analyzer
- The dashboard will open in a new tab
- Click Scan Project
The scan will analyze all Blueprints, Materials, and Assets in your project. Depending on project size, this takes 10 seconds to a few minutes.
Understanding Results
After the scan completes, you’ll see a list of findings organized by severity:
- Critical (red): Likely performance issues. Review these first.
- Warning (yellow): Potential issues. Review when time permits.
- Info (blue): Informational. May or may not need action.
- Suggestion (gray): Best practices. Optional improvements.
Viewing Details
Click any finding to see:
- Explanation: Why this is flagged
- Location: The exact asset and node
- Fix Steps: How to resolve it
- Learn More: Link to full documentation
Navigating to Assets
Double-click a finding to open the asset in the editor. For Blueprint issues, this opens the Blueprint Editor and selects the problematic node.
Next Steps
- Configuration - Customize rules and thresholds
- Rules Overview - Understand what each rule detects
- BP-REF-001 - Example: Understanding hard reference issues